Monday, January 31, 2011
I BEAT THE DRAGON!
Saturday, December 25, 2010
Wednesday, December 22, 2010
I have Recently scored my alltime best at packman. I scored 47,940 points.
If you want to try to beat my highscore go here: www.google.com/pacman click insert coin and play
Runescape 2010 Christmas Event Walkthrough
2010 Christmas Event Walkthrough
The 2010 Christmas event (officially called "O Little Town of Daemonheim") is a holiday event. The event is based in Daemonheim. The player has to collect items for Thorvar Crittersmash while navigating through puzzles.
Walkthrough
You can start the event by going into one of the teleporting cabinets scattered around the free to play area. This includes Draynor Market, Varrock Center, Lumbridge Castle, and Falador. You can also start this event by talking to Thorvar Crittersmash directly in Daemonheim.
He will hand you Thorvar's bag and Thorvar's bucket, but he refuses to tell you what they might be used for. You will then be teleported to a Dungeoneering cave, where you can begin the event!
First room
The first room has icicles and a switch in the centre. There are snowman accessories as you walk into the room, on your left, that you must pick up before leaving the room. First, you must tap the switch. After you tap the switch, all the icicles will light up at the same time. After this, they will light up in an order. You must remember which icicles light up in which order, then tap the icicles in the specific order.
If you forget the order, tap the switch in the centre to create a new order (it is helpful to record the screen to remember the order.) Once you have done this 3 times, you will be able to go into the second room.
Second room
In the second room, there is a Snow Angel. When the angel turns around, the player must be behind one of the snow drifts, or they will be teleported back to the start of the room. In the upper left part of the screen, there will be a little light. When the light turns green (which is while the snow angel is turned around), players are free to move about. However, if the light turns red while they are not behind a snow bank, they will be teleported. At the end, touch the Snow Angel to move on.
On lower graphics settings, the snow mounds may not be very visible.
It seems that there is a cycle of time for the snow angel turning around. The first turn is very long, the second shorter, and the third even shorter. If you can identify which turn on the cycle the angel is on, it makes the process much faster.
Note: Bring an explorer's ring or an energy potion if possible. It makes it so you crawl quickly which makes the activity easier to accomplish.
Tip: If your computer can be either resizeable or fullscreen, switch to one of these so you can see the snow angel much better. When you see it start to turn around, click to start moving towards the next Snow Angel so no time is wasted.
Third room
When you enter the room, grab the trinket of sealification. Then, right click the bag and choose "Use trinket" to turn into a seal. Click on the sides of the ice to start sliding. To turn click the arrows in the bottom middle of the screen. This room takes a little bit of practice to perfect, seeing as the turning controls have a slow reaction time. The objective is to go onto one of the green portals at the end of the room, while avoiding the various blue portals scattered throughout the ice.
Fourth room
The fourth room has five small rooms and doors. Some doors teleport you within the room, some teleport you to the next room, and some bring you back to the start. There are two items you will need to pick up here; a snowmaker and some ice skates, prior to moving on to the next room.
It is impossible to know which doors go where without trying them, as the solution seems to be different for each player. However, it is important to note that the doors are not random; therefore a trial-and-error method, similar to that used for the floor puzzles in Underground Pass and Lunar Diplomacy will, eventually, work. It will take longer, however, because the doors reset after they've been tried.
Fifth Room
The fifth room has a large sheet of ice, along with some small holes in the ice. When the player enters the room, they will see Salty Claws, which is actually a heim crab wearing a Santa hat. To get through this room, the player must click on Salty Claws when he pops up from the ice. The player will slide along the ice, attempting to grab him. Do not attempt to catch any of the other crabs as this will allow Salty Claws to rest and it will take more tries to catch him.
After 5 tries, the player will catch him and will be teleported outside, next to Thorvar.
Note: You do not actually have to "use" the bucket to catch Salty Claws. Simply click on him.